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1. [REQUEST] Doors we can open/close - in Feedback/Requests [original thread]
Welcome to the Dark Side, we have cookies
- by Mike Molle - at 2013.09.05 09:11:00
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2. [REQUEST] Doors we can open/close - in Feedback/Requests [original thread]
i feel it would add a tactical element to the gameplay, your squad is under heavy fire, your backs to a wall, have someone hack the door, escape through the door, heal and rearm, prepare for the frontal assault but watch for people flanking your n...
- by Mike Molle - at 2013.09.05 08:55:00
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3. [REQUEST] Doors we can open/close - in Feedback/Requests [original thread]
Can we have doors that we can open and close in the new maps? Kinda like an installation hack without the points, so we can have "shortcuts" to objectives or into a compound? On the Gallente research facility map there are a few doors that are clo...
- by Mike Molle - at 2013.09.05 08:18:00
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4. Recon Ships - in Feedback/Requests [original thread]
how about once the ship has taken shield damage past say 90%? it cannot cloak?
- by Mike Molle - at 2013.08.19 06:00:00
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5. Assault dropships - in Feedback/Requests [original thread]
NO! i do just fricking fine without that. we need a health buff like the logi lavs had
- by Mike Molle - at 2013.07.25 22:24:00
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6. Nerf Flaylock vs Dropships - in Feedback/Requests [original thread]
I know, it really is over powered in the sense of force of impact
- by Mike Molle - at 2013.06.05 07:59:00
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7. Nerf Flaylock vs Dropships - in Feedback/Requests [original thread]
Seriously, My dropship gets thrown around more by Flaylocks than railguns, forge guns and swarms COMBINED, i'm not talking about the damage, i'm talking about the force that it hits. I'll try to get a video of how bad it really is.
- by Mike Molle - at 2013.06.05 07:42:00
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8. Swarms need some tweaking. - in Feedback/Requests [original thread]
Spkr4theDead wrote: Mike Molle wrote: Bump because necessary It's about as necessary as me needing Jay Leno's car collection and land equivalent to a small state. I'm sorry sir, i don't believe you understand the concept of how necessa...
- by Mike Molle - at 2013.05.31 02:41:00
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9. Swarms need some tweaking. - in Feedback/Requests [original thread]
Bump because necessary
- by Mike Molle - at 2013.05.31 02:07:00
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10. Just add purchasable respecs already - in Feedback/Requests [original thread]
No No No No No No, I'm tired of people not making a commitment "Oh, this didn't work out as well as i thought it would, i'm gonna respec" the "**** move" would be to offer a respect AT ALL, it would be a slap in the face to the vets that play this...
- by Mike Molle - at 2013.05.30 23:34:00
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11. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Bump
- by Mike Molle - at 2013.05.30 00:08:00
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12. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
The damage isn't what is needed to change persay for the PM's , its the time delay from click to boom, an LAV shouldn't have time to enter the 5m seek zone and make its way out, only to have the mine explode 3 seconds later *the average time from ...
- by Mike Molle - at 2013.05.29 13:46:00
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13. Increase RE/PE Carried - in Feedback/Requests [original thread]
FLAWED LOGIC? LOL!!!!! people spam Fused locus grenades because they insta blow up, RE's and PE's require some skill to use, PE's require time, planning and a lot of patience, you have no argument as to why i can carry less PE's then i can have ac...
- by Mike Molle - at 2013.05.29 09:32:00
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14. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Please, do New Eden a favor and kill yourself, your clone is obviously defective
- by Mike Molle - at 2013.05.29 09:10:00
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15. Increase RE/PE Carried - in Feedback/Requests [original thread]
Seriously, Max carried 3? but amount active 4? There is absolutely no reason to have less carried then active, its bad enough Proximity explosives are so weak they aren't even worth getting to proto level, CCP why?
- by Mike Molle - at 2013.05.29 08:29:00
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16. L.O.T.I.S. O.P - in Feedback/Requests [original thread]
L.O.T.I.S. is extremely over powered and needs an immediate nerf, the entire brand must hack or something for srs, their CEO Free Healing is also a Cult Leader, the FBI must investigate, they have sex with goats. *L.O.T.I.S. does not confirm or ...
- by Mike Molle - at 2013.05.13 02:03:00
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17. Vehicle Physics - in Feedback/Requests [original thread]
thats another thing i forgot to list, lav's being the best damn AV weapon....ever
- by Mike Molle - at 2013.03.17 18:08:00
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18. Vehicle Physics - in Feedback/Requests [original thread]
They need to change, only in dust am i able to bump a light pole backing up and do 2x more damage then a forge gun, or touch nudge the ground in my dropship and blow up like crazy, but then plow into the ground with an afterburner on and be perfectly
- by Mike Molle - at 2013.03.17 16:27:00
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19. RDV pilots? - in Feedback/Requests [original thread]
seriously where do you find these guys eh? the local bar? do you give the most hammered guy there the most expensive orders? c'mon CCP, step yo game up, let us pilot the RDVs, or something! i'm sick of how my expensive order gets slammed around li...
- by Mike Molle - at 2013.02.11 16:59:00
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20. HMG is not Broken. Mods are. - in Feedback/Requests [original thread]
DJINN Marauder wrote: Altina McAlterson wrote: I use damage mods only because there's not much else to put in those high slots at the moment. Complex shield extenders :) I got them.. And it's OP lol Complex Shield Extenders....are OP...
- by Mike Molle - at 2013.01.28 11:44:00
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